Mass Effect 3: the game where everything went wrong!

ZHello, Internet traveler. I got the feeling that everyone considers it their duty to point a finger at Mass Effect: Andromeda and call it a bad game. But guys, you seriously expected something different from this game? After all, in fact, the Mass Effect series went downhill much earlier, perhaps even since the last addition to Mass Effect 2.

TOartboard characters without development? Lack of motivation and meaningless events? The plot was written by “leftist” people, as a result of which the game seems detached from previous ones? Cheerful joke, quickly starting to irritate? The sad technical side, because of which the game is drowning in bugs? Questionable additional content that requires additional investment in the game? This and much more, of course, about Mass Effect 3.

Ndon’t believe it? Well, over the course of two videos dedicated to this project, we will try to prove this to you. And you can watch the first part right now.

A what do you think about the third part? Is it worthy of the first two games in the series?? Were your expectations met and were you satisfied with the game??

Mass Effect

Mass Effect 3

Mass Effect 2: Arrival

Mass Effect 3: Leviathan

Mass Effect 3: Omega

Mass Effect 3: From Ashes

Best comments

Actually… As for me, yes. Gameplay is a purebred shooter with RPG elements. From the first I got shootouts in which there is nothing that could captivate me! The variety of enemies is incredibly limited, and regardless of their weapons, shields, barriers, armor or abilities, they ALL fall into two types: those who are better to snipe, and those who are worth killing in circles.
From the Role-Playing Game there is a leveling system and dialogues. The first element at some point completely ceases to justify itself. Not all skills make sense when the next level only increases the damage radius or reload speed! Is it worth downloading something from what is offered and spending points when our most effective weapon is still not skills, but firearms?? Thus, it is much more advisable to max out your skill with status ammo and passive skills that increase our damage. But after? Where to put the glasses next?? I don’t argue, you can improve everything, just out of curiosity, using skills here and there, so that you at least know what they do… But then you’ll forget about them anyway, because it’s much faster to hold down the trigger.
Dialogues… There were no particular reasons to find fault with the mechanics in the observed part of the game (which cannot be said about the remaining part). Well, they’re probably poorly written, but that’s more to do with the plot.

We’re flying to Mars. For what? There are Prothean ruins from where humanity gained knowledge of the Mass Effect more than 30 years ago. There is Liara, who is searching and, what is most stupid, FINDS A WEAPON AGAINST THE REAPERS! That is, the Protheans, a race that is about SEVERAL HUNDRED YEARS fought back the Reapers, prolonged the war, had certain chances of victory, threw information about her destroyer God knows where! Why was this information not found at the same time as the Effect?? Why wasn’t she the very first thing people saw?? The most advanced organic race of their time was so stupid that they left a blueprint for a weapon against their enemy so that the next ones who encountered the Reapers might not find it! Thank Satan, we have an asari, Liara T’Soni, who per week (. ) finds the required data. In a week, in a complex where at least ten years works Alliance! Experts didn’t find the drawings, but Liara did. In the second part, we are told in plain text that after the attack on the Citadel, the Alliance and the Council hushed up the story with the Sovereign, after which they began a political struggle – people sought power in the galaxy. Why didn’t anyone from the Alliance suggest once again scouring the ruins on Mars in search of information even about a mythical enemy, if in fact, everyone more or less assumed that the Sovereign was not a geth ship, as they publicly stated, and not something more. Yes, if people had found the necessary data, just before the appearance of the Reapers on the border of the batarian system, they would have immediately been made kings, not only of the galaxy, of the entire universe!
And this is just one fragment. One! And after such crap, all sorts of “I’m fans” who haven’t read the code (and, apparently, the dialogues too) are trying to prove to me that ME3 is at least a NORMAL game in the series.

What do you think about the third part?? Is it worthy of the first two games in the series?? Were your expectations met and were you satisfied with the game??

Yes, the game is wonderful, from beginning to end – it was tight and enjoyable. The extended ending gave a better understanding of how it all ended.
I don’t understand at all the mass persecution of the ending of the game, as if because of it the ENTIRE HUGE game is crap.

That is, the character is aimed purely to the side, but shoots where the crosshair is indicated. At the same time, the hero runs only in the direction in which he is looking.

I’m not sure I understood you one hundred percent, but it was exactly the same bullshit, only more often and before the mission with the Legion.

Yes, that’s how people are, they never meticulously study what advances their science a hundred years ahead. Remember Anderson, in the first part he said “They sent for a useless Prothean artifact, which does not carry anything important in itself.”. And even more so if it concerns extraterrestrial civilizations. I personally see their documents, notes, technologies every day, they are already in my throat. Maybe among them there is something important that could advance science, bring humanity to the cosmic level, but alas, I don’t like history.

Much can be explained, much can be justified… For example, a completely disregardful attitude towards a small child on earth: no one helps him, no one sees him. Explained by hallucination-indoctrination. But why? You can simply answer “Because”.

That is, the character is aimed purely to the side, but shoots where the crosshair is indicated. At the same time, the hero runs only in the direction in which he is looking.

A familiar bug! I recently caught it myself when I started replaying me2.
Great video, looking forward to the final part.

Thanks for the criticism and wishes.
There are problems with sound, I don’t deny it. Partly caused by sound, partly by not having enough time to adjust each section of the track. But in general, this is my mistake, and I will continue to work on it. Because if you believe the reviews, the sound quality has become much better since the first release on Watch_Dogs. And about Bazhenov – he records one from one or two microphones, and not four snouts from different. But this is not the most important thing, because he simply has much more experience. If our project continues to live and develop, then I’m sure I’ll have enough practice to finally make the sound worthy)

There are actually two problems here. Firstly, references to the events of the cake, but together with pleasant nostalgia they cause severe attacks of pain. We remember the previous parts and understand how good they were. How much soul and talent the developers invested in those characters, in those events… But here there is nothing like that. So references to the events of the past are not so much the success of the “new” ME3 developers, but those who made ME1-2. Well, okay, the screenwriter did not forget to mention elements familiar to us, but why should I applaud him for this if he shamelessly sucks ducks the rest of the game? I think not.
Secondly, all continuity, residual effect and references are reduced to cutscenes and dialogues, of which there is very, very little in the game regarding shooting. I would like to discuss this topic, but I have not yet completed the second part of the game. Suddenly my memory fails me and only the first half is bad? Unlikely.BUT SUDDENLY!?
Perhaps it’s worth raising this topic again when we release a continuation of the review and I have more arguments and examples)

At first the humor is disgusting, but https://vladcasino.co.uk/withdrawal/ after the middle – it’s okay, it’s normal. But in the video it would be nice to bring all the sounds and voices to the same volume, it’s unpleasant to listen to when she jumps.
I myself only completed the third part once, unlike the first and even more so the second. Something somehow didn’t go well, and the ending finally drove the nails into the coffin of a potential replay.
Oh, and this cyber-ninja… What I call a dishonest attitude towards the player: the moment when the fuck you can annihilate him with all the guns, “No, player, lowlife, watch your friend die,” or in the next fight with him in slow-mo, you run up point-blank, destroy the shields, and fire a claymore in his face with all your might, “No, Shepard, I’m in the house, me kill niya".

As if the first two parts weren’t drowning in them. Especially the second one in DLS. I tried to get into the fucking ship of the gray intermediary 5 times and had to replay it five times, apparently some enemy got stuck in the textures of the ship. Saw the world through the eyes of a drell after talking to him – reboot. He fired without firing, fell into other worlds, and there were memories for a couple of hours. I don’t think that any game not in the open world can surpass the second mass in terms of bugs. Although I don’t know what they were connected with. Maybe with a weak laptop, but according to the requirements of the game it suits the game – so I don’t know.

I agree, the same thing with the passage of the third part. ME1-2 have been completed about five times each, and it seems to me that I still haven’t seen everything in them – they are damn exciting and much more than they seem. But ME3..
The first time was before the release of The Extended Cut, I was spitting for about a month. Well, such a series couldn’t have such an ending, and it’s not even about the ending, but about the entire content of the game! When I sat down now, I thought that maybe I didn’t understand something, suddenly all the patches and additions corrected everything, but… no. Add-ons only drive additional nails into the game’s coffin. You literally have to look for places where everything is done worthy of such a series. That is, once again, here I am looking for places where the game is good! We survived, in the previous parts, the only thing that could be specifically looked for were shortcomings. But then everything turned upside down!
Cyber ​​ninja is a completely separate topic. Like the character that appears in the Citadel DLC, he makes virtually no sense. Although no, he at least kills one character and cosplays as Raiden! This definitely makes his role in the plot much more significant!
But more on that in the second part. Hope we can complete it soon. Attention will be paid more to the plot and history, which will allow us to touch on all the most important topics)

I tried to get into the fucking ship of the gray intermediary 5 times and had to replay it five times, apparently some enemy got stuck in the textures of the ship.

I watched six more videos from your channel. Well, not bad. It’s quite entertaining to listen to you, but, again, in each, in each video the volume jumps. Listen to BadComedian, for example, he has music, inserts, and his own voice – everything is at the same volume level, so it’s pleasant to listen to.
Well, it’s the same with humor, there are good jokes and there are not so good ones. I don’t know how you come up with them, but maybe after writing the script and recording the voice, it’s worth weeding out the worst ones or those that seem superfluous at one point or another?

So, I liked your work. Wishing you all-round development and success.

everyone considers it their duty to point their finger at Mass Effect: Andromeda and call it a bad game. But guys, you seriously expected something different from this game? After all, in fact, the Mass Effect series went downhill much earlier

What I want to note. Yes, maybe the third part is bad and immensely stupid… not logical, meaningless… but… (not even that)… BUT there was continuity and a residual effect. How could you not be happy when you see old Grunt?? When Liara reminds you of your glory moments in Parts 1 and 2? When the bald girl, who survived real hell and was helped in the first part, sincerely thanks Shepard and gets better? When, out of pity, you put to sleep a batarian terrorist who despises Shepard? When… yes, there are a lot of these “whens”. And everyone has their own, which was incredibly captivating and incredibly pleasing. Each letter of gratitude brought pleasure and the realization that previous deeds were not forgotten, and the game characters believed in you. Because of this, one could turn a blind eye to various stupidities. And that’s exactly what Andromeda doesn’t have.

Sorry, of course, dude, but based on your preferences, I’m one hundred percent sure that you simply have to like all parts of Call Of Duty. The shooting is “decent” and the plots are crooked enough for you to come up with them yourself.

This is if you play on medium difficulty. On high difficulty, without the correct use of biotics + engineers, placed correctly in tactically determined places, there is nothing to do. I’m not a fan of high complexity, but there is a person who is very passionate about this and has been buzzing my ears about it. And yes, the player is driven by the story, this is a story-driven game.

Because I’m playing through the game on a high difficulty level, and I had the experience described above. I don’t know who told you what, but for the purity of the experiment, try playing ME3 yourself on high difficulty. At least just try to complete the prologue-Mars-DLC of Javik-Moon of Palaven.
Therefore, it is very difficult for me to imagine where there could be “difficult” battles at your “not high” difficulty level.

Why the hell did you think of something there if the task of explaining everything belongs to the screenwriter??! In ME1-2, the developers put their soul into EVERY element of the universe, even the gameplay mechanics of the transition from an overheating weapon to a thermal charge are logically explained!
Tell me honestly, you opened the Code? It’s just that at least this factor will distinguish a Mass Effect fan from a person who just liked the project and that’s it, he doesn’t see any shortcomings in it. Just because.

There’s nothing dumb about it. We make assumptions: the Protheans had an idea that they could not implement. Perhaps, due to the structure of their society, they could not come to an agreement, or simply did not have time to collect the necessary resources, or realized the threat TOO late. If you pay attention to the first Mass Effect, the planet Ilos, they say that they didn’t have time to do a lot and were almost waiting for death, building something like an ark. Technology can be placed anywhere. Their shuttle could easily have crashed on Mars. Reapers are merciless)

Thanks to this consumer attitude towards the product, all sorts of Mass Effect: Andromeda and other nightmares in great series come out. I apologize in advance, but I’m on fire because most of what you tried to justify is nonsense. The Protheans had a lot of ideas, in ME3, as well as in the video, it says in plain text that they didn’t have time build a forge. What the hell is the shuttle, if the Protheans had the largest empire in the world, their base was on Mars. And also, you may not believe it, but in ME1-2 they directly say that the Protheans studied people and observed their development.

They were advanced, suppressed everyone, but could not survive. Why? One can only guess. Or ask Javik if he doesn’t know much about it.

Probably because from each devoured race a new representative appeared in the ranks of the Reapers, representing the destroyed race. This is mentioned in ME2-3. Representatives of the Prothean race devoured by the Reapers – Collectors. The representative of the human race was supposed to be the Proto-Reaper from ME2.
The Prothean War – when their modified brothers entered the battle, becoming Collectors, they weren’t ready. This was one of the reasons why the Reapers were able to push through the enemy’s defenses in such a long, incredibly long war. Javik himself speaks about this and there is no need to think about anything here.

the planet was probably mastered, and as usual, they completely forgot that there was once a Prothean heritage there. Remember the attitude towards the past in our time. People don’t change 😉

… What? The planet was abandoned? W… Wha… Around the Prothean outpost, a priceless artifact full of knowledge and unique information, the Alliance built its own base. We run along it, if anything. And if anything, we find the bodies of scientists from the Alliance there. No, they didn’t die because “bad” humanity abandoned the planet, they killed Cerberus. No, seriously, there’s no need to think anything through here. Man, no, really, you play like games? The screenwriter already wrote everything himself. I wrote complete nonsense, but still, you don’t need to take anything from your head!

Not a fact. There wouldn’t be enough resources. Have you seen how much you had to travel around the galaxy to put together THIS?? The best scientists, engineers and hard workers from all over the Galaxy worked, trying to figure out how it should work. And you drove people here)

What prevented the Alliance from simply starting construction?? We see the layout, the basis, the basis of the Horn in the cutscene even before the middle of the game. That is, at a minimum, practically without quarians and asari "naked" The Alliance practically set the shape of the Horn with its own hands. It’s corny, okay, fuck it, the Alliance didn’t have to build the Forge until the Reaper theory was confirmed. But no one, no one, provided a plan in case “What if this bad Specter is right, and?». This is not plausible at all and does not agree with the people of our time!
And then someone is surprised that the industry is in trouble =/

RGB, how much is intertwined in this sound for the heart of a DOS coder..
By the way, I’m playing through Andromeda and it’s quite a blast. Got to the Hangar, funny guys. I laugh from the team, especially when I tried to romance Suvi – it’s something with something. So far the game is based on the story-driven principle, I hardly touch any side effects.

Sorry, of course, dude, but based on your preferences, I’m one hundred percent sure that you simply have to like all parts of Call Of Duty. The shooting is “decent” and the plots are crooked enough for you to come up with them yourself.

And also, you may not believe it, but in ME1-2 they directly say that the Protheans studied people and observed their development.

Probably because from each devoured race a new representative appeared in the ranks of the Reapers, representing the destroyed race. This is mentioned in ME2-3.

That’s something I didn’t know after going through) Unless I missed the “Leviathan” DLC, although it was interesting to find out where the Reapers got this particular form from, so I went to Wiki.

Representatives of the Prothean race devoured by the Reapers – Collectors. The representative of the human race was supposed to be the Proto-Reaper from ME2.

… What? The planet was abandoned? W… Wha… Around the Prothean outpost, a priceless artifact full of knowledge and unique information, the Alliance built its own base. We run along it, if anything. And if anything, we find the bodies of scientists from the Alliance there. No, they didn’t die because “bad” humanity abandoned the planet, they were killed by Cerberus. No, seriously, there’s no need to think anything through here. Man, no, really, you play like games? The screenwriter already wrote everything himself. I wrote complete nonsense, but still, you don’t need to take anything from your head!

It’s just that at least this factor will distinguish a Mass Effect fan from a person who just liked the project and that’s it

Well, call me. I never liked digging up the plot so much and persistently looking for flaws in it. If I don’t see any inconsistencies on the first playthrough, everything is ok. But I didn’t see them.

1) The law of the genre; 2) Too expensive production; 3) Inertia of the ruling structures giving the order to start.

Thanks to this consumer attitude towards the product, all sorts of Mass Effect: Andromeda and other nightmares in great series come out.

I am not a master at analyzing plots, the degree of fascination, measuring involvement with a ruler and accurately hitting inconsistencies. I can rate “I liked the story” or “I didn’t like the story”.
By the way, yes, you at least launched Andromeda in order to brand it in advance, being led by the masses of people?) Otherwise I’m actively going through it now, I don’t give a damn about what they say on the Internet. I want to see it myself.

Leave a comment