And again I was filled with rays of happiness towards this wonderful game. After the second patch of 500MB (the first patch was just 1.7GB) all saves were lost, as if hinting that you haven’t spent enough time in the game and seen enough of our delights.
Changelog is simple… you can look at this modest list for yourself
Tom Clancy’s Splinter Cell Blacklist Game Updates, Version 1.02
August 2013
Fixes for issues causing the game to crash
– Fixed a bug that caused the game to stop working when running on certain monitors in DX11 mode.
– Fixed a bug that led to excessive RAM usage when running the DX11 constant buffering system.
– Fixed a bug that caused the game to freeze when the controller was disconnected during loading.
– Fixed a bug that caused the game to freeze in the equipment selection menu.
— Fixed a not very common error that led to the loss of connection with the host in a network game.
– Fixed a bug that caused the game to stop working during loading after the death of the main character in the tunnel.
– Fixed a bug that caused the game to freeze in co-op mode after searching for connected computers and losing connection.
— Fixed a bug that caused the game to freeze in the equipment selection menu when selecting a tricopter.
– Fixed a bug that caused the game to freeze while loading a co-op session.
– Fixed a bug that caused the game to crash after tooltips appeared in the lobby.
– Fixed a bug that caused incorrect audio playback during preload.
– Fixed a bug that caused the game to crash when using exclusive models in co-op mode.
– Fixed a bug that could cause the game to freeze when using pause while watching an in-game video.
– Fixed a bug that caused the game to crash when using a fragmentation grenade.
— Fixed errors related to scoring in missions about fugitive agents.
— Fixed control errors during interrogations.
— Fixed bugs with missing tooltips when interacting in co-op mode.
– Fixed a bug that caused players to end up in an area outside the play area in some missions.
— Fixed a bug that led to loss of control over a character in an alley in a mission with Kobin.
— Fixed the operation of the data capture task system when one of the teams achieves the maximum result.
— Fixed errors that led to incorrect rebirth when moving to another area.
— Fixed a bug that led to loss of control over the character when passing through a door on one of the maps.
— Game vulnerabilities in the “Spies and Mercenaries” mode have been fixed.
— Fixed a bug that caused the spy to disappear from the map.
— Fixed a bug that led to the loss of control over the mercenary.
– Fixed a bug that caused the found intelligence to “stick” to the weapon.
— Fixed a bug that caused the door to be displayed incorrectly on one of the co-op maps.
— Fixed bugs that led to collisions with invisible objects.
— Fixed errors in the functioning of the game when colliding with boxes.
— Fixed a bug that caused some game objects to “fall through” the map.
— Fixed a bug that led to loss of control over a character stuck in a corner with a crossbow.
— Fixed a bug that led to incorrect use of spy weapons.
– Fixed a bug that caused loss of control over the character in the transition area in co-op mode.
— Fixed a bug that led to loss of control over the character when losing connection in co-op mode.
— Introduced game balance changes affecting frontal attacks.
— Reduced likelihood of errors when changing the leader.
— Fixed a bug that made it impossible to exit the game when several players simultaneously tried to change the leader.
— The procedure for switching between games has been optimized.
– Game launch speed has been increased.
– Improved controller detection https://players-palace-casino.co.uk/mobile-app/ when connecting multiple input devices.
– It is now possible to use a gamepad even if the game window is not active.
— Eliminated the possibility of false repeated clicks of the “use” button/key. Now holding this button will not cause a series of different actions.
— Fixed a bug where the character could go into sprint mode that cannot be switched off.
— Fixed incorrect display of tricopter explosion.
– Fixed a bug that caused the optical sight to be displayed when playing in-game cutscenes.
— Added support for widescreen monitors with non-standard aspect ratios.
– Now, when playing in very high resolution, characters are displayed correctly in the equipment selection menu.
— Optimized memory allocation for the flash buffer and stencil and depth buffers.
— Fixed an error in saving the state of broken cameras when reloading the map.
— Fixed a bug that caused the animation of targets to not change after appearing on the map.
— Fixed display of mercenary animations.
— Fixed an error that occurred when working with unsupported screen resolutions.
— Removed the second “Back” button in the cache menu.
— Fixed incorrect references to the Joy1 and Joy2 buttons that occurred when playing with the keyboard.
– The message displayed after using the tricopter has been corrected.
— Fixed automatic centering of the mouse pointer when purchasing items.
– Fixed an issue that caused UI gauges to not appear when using the "Mark and Eliminate" feature.
— Fixed a bug that caused the interface to stop responding to commands when upgrading weapons in the equipment selection menu.
– Fixed a bug that caused the controller selector to blink if the game window is not active.
— Fixed a bug that caused the mouse pointer to disappear from the screen when playing at a resolution lower than the standard one for a given monitor.
– Now objects that have not yet been unlocked are displayed correctly in the equipment menu.
– Weapons are now located correctly in the loadout menu.
– Restored the preview function in the co-op lobby.
– Game parameters are now displayed correctly during the countdown to the start of the game.
— Fixed errors in displaying tooltips in the “Agent unavailable” mode.
– The Leaderboards menu is now displayed correctly.
– Fixed a bug where when hovering the mouse over SMI and then playing the animation, the sound effect would play in a loop.
– Changed the sound of the tricopter operating in co-op play.
– Fixed a bug that caused the sound to turn off in the pause menu in co-op mode.
– Now when you reconnect the input device, the sound plays correctly.
— The save system has been optimized.
– Damaged save files are now processed more efficiently.
— The engine has been optimized to run on computers with earlier generations of AMD processors.
Tom Clancy’s Splinter Cell Blacklist Game Updates, Version 1.01
August 2013
Fixed game crash errors.
— On the results report screen.
– When loading a game in co-op mode.
— When using the keyboard shortcut Alt+Tab.
— When using the Alt+Tab keyboard shortcut in Windows 8.
— When using the Alt+Tab keyboard shortcut on computers with multiple video cards.
— Fixed errors when minimizing the window.
— Fixed errors in textures and texture data processing.
– Fixed a bug when freeing thread memory.
– Fixed sound playback bug.
— Fixed display error at resolution less than 2×2
— Fixed a bug related to the “loss” of the device.
— Fixed a bug on “Paladin”.
— Fixed an error when loading data.
— Fixed a bug related to escorting and protecting an ally with a flash drive/intelligence.
– Fixed a bug with the user interface and the loading process deadlocking.
– Fixed a bug related to freezing during the loading process.
— Fixed a bug opening the door to the corridor leading to the tunnel.
— Fixed an error on the host’s server when playing on the “Particle Accelerator” map.
– Fixed a bug at the Raven base.
— Fixed a bug where the results report screen froze in a network game.
— Fixed a “stuck” bug in the ShadowNet interface.
— Fixed a bug after falling into an elevator shaft.
– Fixed a bug after falling down the stairs.
– Fixed an error after going to the desktop.
– Fixed a bug related to multi-threaded physics.
— Fixed an error when rebooting from a checkpoint.
Control
– Fixed error activating vision modes.
– Activating a controller no longer allows keyboard and mouse controls.
– When using a mouse and keyboard for mercenaries, capturing instead of killing is no longer a priority function.
— In the statistics section in a network game, if input is blocked, you can now use the “Back” button.
— Fixed an error in restoring default settings for the gamepad.
— Fixed an error connecting the controller to the SMI screen.
– Fixed mouse position update bug.
– Scroll bars can now be controlled using the mouse.
— Fixed the correct position of the scroll bar in the friend team list and fixed errors in assigning function keys.
— Fixed a bug that did not allow hand-to-hand combat in certain locations.
– Fixed data capture priority bug.
– Fixed a bug related to loss of control of data input when disconnecting the controller during boot.
– Fixed a bug that prevented changing weapons during the countdown.
— Fixed a bug in the elevator.
– Fixed a bug related to using the Windows key.
User Interface
— Hidden mouse pointer between movements.
– Removed select button when mouse and keyboard are default controllers.
– When connecting a mouse, clicking works correctly in the co-op lobby.
— Fixed a bug related to skipping tooltips when moving the mouse.
– Desktop option added to competitive/co-op mode.
– Fixed a bug related to selector flickering when using a mouse/keyboard.
— Fixed a bug related to overlapping text in chat.
— Fixed a bug in the gadget user interface.
— Clan tags are displayed in text chat.
— Fixed a bug in mouse interaction with the image brightness slider.
— Fixed a bug related to the lack of tooltips for keys.
— Fixed an error displaying messages in the game “Agent is unavailable”.
— Fixed a bug with the location of the return button.
– Fixed display error when disconnecting the controller.
— Fixed a bug related to the lack of a button to skip hints.
– Fixed bugs related to learning buttons.
— Fixed a bug in displaying text in the progress menu.
– Fixed a bug where the UI would disappear when setting the settings to default.
— Fixed a bug in video settings.
— Fixed an error updating modes when previewing a task while viewing the list of modes.
– Fixed errors in the boot menu.
— Fixed bugs related to incorrect display of geographical hints.
– Fixed a bug related to flickering icons.
Graphics
– Fixed bugs related to incorrect camera movements when moving the mouse and exiting SMI.
– Fixed a bug related to slowdown when SSAO and MSSA parameters are enabled.
– Fixed a bug related to flickering objects.
— Fixed a bug with white outlines appearing in MSAA mode.
— Fixed an error in the operation of vision modes when working on shadows.
– Fixed a bug related to the appearance of black squares in DX11 when MSAA mode is enabled.
– Fixed a bug related to flickering of the AO field in DX11.
– Fixed bug related to bullet flickering in DX11.
– Fixed a bug related to character highlighting in DX11 in SSAO.
– Fixed bugs related to the appearance of black textures in DX9.
— Fixed bugs related to flickering when processing shadows.
– Fixed bugs related to the laser beam.
– Fixed bugs related to refresh rate.
— Fixed errors related to the display of characters on the personalization screen in MSAA modes.
— Fixed bugs related to the operation of dynamic textures.
– Fixed a bug related to the incorrect size of the main screen when starting the game for the first time.
Optimization
— Optimized game performance on low-performance processors.
— Optimized game performance on systems with multiple video cards.
– Fixed frame rate drop errors.
Configuration
— Optimized detection of outdated drivers.
— Adjusted resolution selection in accordance with system check.
Other
— Fixed bugs in music playback in competitive modes.
– Fixed audio playback error when using Alt+Tab keys while playing a video.
– Fixed bug unlocking achievements.
— Fixed errors when awarding points for help.
— Fixed errors in displaying game lists.
— Fixed data replication errors when playing online.
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